Metal Plates 015 B assembles a sci-fi panel array, its plates seamed and detailed for hulls, corridors and hard-surface machinery. Colour, normal, roughness and ambient occlusion are joined by a metalness map and displacement, so the panels reflect like real metal while their recessed seams sink into shadow. All channels export at up to 2K in JPG and tile seamlessly with a documented normal direction over large surfaces. It drops into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, built for sci-fi game environments and detailed prop renders.

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