Wood 062 brings a dark timber into the scene, its rough grain giving depth and a heavier, more dramatic mood than a polished board. Colour, normal, roughness, ambient occlusion and displacement all ship together, so the open grain catches light and settles convincingly into shadow. The maps run up to 2K in JPG and tile seamlessly with a documented normal direction across large surfaces. Pull it into Blender, Unreal, Unity, Cinema 4D, 3ds Max or Maya for moody panelling and furniture in archviz interiors or product renders.

There are no reviews yet.