Carpet 006 lays down a dark blue carpet worked into a square checker weave, its pile soft yet clearly patterned. The material supplies colour, normal, roughness, ambient occlusion and displacement, so the raised weave scatters light like genuine fibre. Every channel exports at up to 2K in JPG, tiling cleanly with a documented normal direction. It slots into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, ideal for interior architectural visualisation and furnished game environments.

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