Wood Floor 041 lays out wooden planks arranged into a parquet floor, the boards fitting into a steady interior rhythm. The maps a shader graph expects all ship — colour, normal, roughness, ambient occlusion and displacement — so each plank seam reads with subtle relief under room lighting. Channels export at up to 2K in JPG, tiled cleanly with a documented normal direction. It loads into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya. Use it in living rooms, offices and archviz interiors that want a warm parquet floor.

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