Derelict Highway Noon looks down a cracked, abandoned stretch of road under a high midday sun. As a lighting source it throws hard overhead light with short, sharp shadows and the bleached tones of sun-worn asphalt, and it works as a backplate for placing vehicles in shot. It is provided up to 2K in .hdr with full dynamic range for image-based lighting, reflections and ambient fill. It opens in Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya. Made for post-apocalyptic scenes, vehicle renders and any shot wanting stark, deserted daylight.

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